Gaming industry focus

VAT liability for online games in Switzerland

Clear guidance for international game publishers and developers. Understand the B2C rule and when Swiss VAT registration is required.

Online gamingCH / VAT

The CHF 100,000 global threshold

The CHF 100,000 threshold refers to worldwide turnover — not only sales made in Switzerland.

If your worldwide turnover exceeds CHF 100,000, Swiss VAT may be due from the first relevant sale to a Swiss consumer under the B2C rule.

Practical example

A game studio earns CHF 500,000 worldwide from game sales and in-app purchases. A player in Geneva then buys a cosmetic skin for around CHF 4.50 directly through the studio’s own launcher.

Result

The studio must register for Swiss VAT and account for the tax on that CHF 4.50 microtransaction.

Registration assessment

We review every sales channel

As part of the registration process, we assess all sales channels to determine where VAT must be charged and how your operations should be structured.

Our method identifies when and where Swiss VAT obligations arise across complex digital distribution networks.

  • Sales channel analysis

    We classify transactions as B2B or B2C and determine the correct tax treatment.

  • Platform and marketplace review

    We examine agreements with Steam, the App Store, the Play Store and other platforms to identify the contractual supplier.

  • Historical review

    We analyse prior sales and flag possible retroactive registration obligations.

Taxable gaming revenue

Digital gaming services delivered with minimal human intervention to consumers in Switzerland are generally taxable. Typical examples include:

  • Digital game downloadsPC, console and mobile titles.
  • In-app purchasesVirtual items and microtransactions.
  • Subscription servicesBattle passes and MMO subscriptions.
  • Cloud gamingStreaming and cloud gaming subscriptions.

Compliance for studios

VAT obligations for direct sales

If you sell directly to Swiss players — for example through your website or proprietary launcher — you are responsible for registration and VAT reporting.

Platform and marketplace rules

If a marketplace is the contractual supplier or merchant of record, it will often handle Swiss VAT. The terms of your platform agreement determine the outcome.

Frequently Asked Questions about VAT for Online Games

Are in-app purchases and microtransactions subject to Swiss VAT?

Yes. Once your studio’s worldwide turnover exceeds CHF 100,000, Swiss VAT can apply from the first relevant in-app purchase or microtransaction sold to a Swiss player, even if the individual transaction is only a few francs.

Does Steam, the App Store, or the Play Store pay Swiss VAT on my behalf?

Sometimes. If the platform is the contractual seller or merchant of record for the transaction, it may be responsible for Swiss VAT instead of your studio. This depends on your specific platform agreement and needs to be reviewed channel by channel.

Do I still need to register if my direct Swiss sales are very small?

Yes, if your worldwide turnover from game sales and in-app purchases exceeds CHF 100,000. Liability is based on global turnover, not the size of individual Swiss transactions.

Can I file VAT returns annually instead of quarterly?

Since 1 January 2025, studios with annual turnover of up to CHF 5.005 million may apply for annual VAT reporting instead of quarterly filing, though instalment payments remain due during the year.

Ready to make your game studio VAT-compliant?

Talk to our Certified Tax Experts for a tailored assessment of your digital sales channels.

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